Previously some did not, including humanoid enemies.All relevant enemies now take headshot damage in the first game.Improved aim assist for target acquisition.Aiming down sights/”tight aim” camera view has been improved.Weapon accuracy and handling has been significantly improved.
Here are the official notes for the gameplay rebalance in the first Mass Effect: Customization options for Shepard are now unified across all three games.īut the amount of new detail on each of these points is pretty staggering, akin to patch notes for all three games included in Mass Effect Legendary Edition. The first Mass Effect will have its combat retuned to feel a bit closer to the second and third games. That’s changed, thanks to a new in-depth blog post.įrom a top-line perspective, we already knew about many of these changes.
We’ve already seen plenty on how Mass Effect Legendary Edition will improve the graphics of the Commander Shepard trilogy, but EA and BioWare have offered up considerably less detail on the gameplay changes coming to the remaster.