PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. On the other hand: 'They don't all play with each other. Microsoft,' Bethesda vice-president Pete Hines told OXM, 'but they're high-end PCs, the way they're architectured.' But is that a challenge for Zenimax Online Studios? And better specs, of course.įortunately, this is what we're getting with the Xbox One and PS4, and so The Elder Scrolls Online will be a cross-platform, next-gen MMO. Someday, it may all change.”Īn MMO with a controller, the right type of distribution model, and the ability to patch regularly-these are the things an MMORPG needed to even stand a chance in the console market. Online game development is all about doing whatever you want, pushing limitations, and it’s just easier to do on an open platform.
It mostly comes down to PCs being wide open. The technology was a little limiting for the size and scope of the world you could have. “The 360, when announced was a pretty ridiculously cool device, but it is not so good anymore compared to PCs and even when it was announced PCs were still better than it.