Each of these 'ticks' represents the passage of 15 in-game minutes. 5.1 Game Time to Real Life (RL) Time ConversionsĮvery 5 real-life minutes, you will receive a 'tick message' in your combat log with the in-game date, time, current stats for your rest/food/water/sobriety, and other useful knowledge.
For knowledge about the current flow of time, this wiki page contains all necessary information. A master thread about this change can be found at, which contains additional information, but is idiosyncratic to the change itself. Time on Arelith previously ran a 10:1 time scale before it was changed to the current 3:1 time scale. Time on Arelith comes down to 'whatever is best for roleplay.' It should be used with common sense and in many situations is the passage of time better left in very vague fashion. For example to mark important events, meetings or changes of seasons. This counting of time is just a guideline to allow some use of dates in game.
This is specific for Arelith and is different for the single-player version of Neverwinter Nights and could be different for other persistent worlds. The ratio is 3:1, meaning there are 3 in-game hours for each real-life hour. Time passes for characters in Arelith faster than it does for us in real life.